Category Archives: concept art
First off, I’d like to apologize for not posting much in the last month. I’ve been busy trying to get my group moving a little more than usual.
I’ve also been diving head-first into MYTH, developing the other characters further. I’ve figured out that either I’m going to write the next lord of the rings, or I’m never going to write the fucking thing. One of the two… I’m personally pulling for the first choice.
Secondly, and related to the first, I want to introduce you to a new poster I’ve created for the first book of MYTH:
Before you ask… yes, I did make it. Yes, it was from scratch (except the background which was a stock HDRI panorama image I set as an illuminated environment). And yes, I am ridiculously excited about it!
The content depicts the gear used by Andial, the leader of the Golden Guard and chaperone to the young Priestess, Claire. He’s a regal born Aelphi given the conflicting honor and punishment of leading the most heralded group of abominations in existence.
You’d want to hide your face behind a scary golden mask too, huh?
Well, that’s not why he has the mask…
I’ll leave it at that.
(p.s. this is actually a direct scene taken from the book…)
Which will be edited as soon as I can use more than my phone…
Oh, what’s that?
With what did I make the image?
I’ll give you a hint… it sorta rhymes with bone.
Alright, stop giggling at the word ‘bone’.
This is for myth, per my usual concept desgin train of thought.
Since I can’t edit the image caption on my phone, it is © Aaron Shively, 2011.
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Characters are important to me. Literature gives allowances for poorly designed characters. You can argue with me, but it’s true.
You never see them.
A normal novel has intricate characters with great back story… ok, let me rephrase… a good novel has intricate characters with well-developed back stories. But compared to visual mediums, like comic books, the development stops at certain stages. Going further, to time-based mediums (animation, video games, film), you have a high degree of effort being put into every movement and facial tick a character has. Read the rest of this entry
There are a lot of great videos, tutorials, books, and classes out there that teach you how to be a great artist and more specifically, a great illustrator… Well, they try.
They tell you that in a couple of weeks, you’ll be drawing like the pros and have the ability to make money from your own artwork.
But we have to look at this like adults, like businessmen/woman/hermaphrodites/transgender/asexuals.
The problem with their claim is that if it was actually working, they wouldn’t be doing it. Competition is everything to an illustrator… Sure, some of them have contracts, but they all want to be in demand for a long time. The quicker new artists reach a certain level, the more artists that reach that level at the same time, the higher the chance for one of their styles to become the next big thing. If you’re a comic book illustrator, for example, you have a style… Even if it’s not actually yours. The ‘greats’ have their own style, which influences others for years… If a great really had the capacity to teach a less talented person how to become as great as they are, they wouldn’t be great for long.
To become great at anything, you have to study, yes… But contrary to popular belief in our compulsory schooling society, you don’t have to study in an institution. They help, yes… They help with guidance, help and they also give you a mindset of seriousness. It becomes a ritual. The school becomes your temple. Read the rest of this entry